Wednesday, 15 June 2016

Leg of the day: Sinkhole

Sinkhole are weird. They appear seeming from nowhere(in the eyes of most people), they cause huge amounts of damage and they claw like the hands of a thousand casualties at our assumptions about the ground beneath our feet.  They are also something I believe I have never seen covered in any other RPG.

With the absence of significant  human maintenance, the water pipes of the loss are, frankly, fucked.
While most pump stations stopped working relatively quickly after the crash, there was still a significant quantity of water in the system. That was five years ago. Since then, water has slowly but surely drained out of large sections of water pipe networks, wherever there has been a crack at a low point in a system. This has led to large numbers of sinkholes across the waste.


The Takers come across a large sinkhole. Roll a D4 to find out why this one is especially interesting.

1. An abandoned valuable goods transport vehicle(aka armored car) was abandoned here during the crash. When the sinkhole formed, this vehicle went down into the whole, filling with water rapidly.

 It is partially flooded, its back filled with soggy and rotting currency, and while it has been looted a number of times, previous individuals have missed a refresh worth of shotgun ammo, lodged under the passengers seat.

2. This sinkhole undermined the foundations of two story story house, causing a partial collapse. This would not be a big deal, but the collapse took out one wall of a saferoom in the house. It is a dangerous climb up to the second story room . Within are two corpse and a document cash worth 2 bounty.

3. this large sinkhole has filled with water, becoming a murky pool. It takes up most of the street. Moments after coming into site of the sinkhole, a large pack of Casualties come into view, boxing the PCs in. Trying to squease past the edge is dangerous as the edges are liable to collapse in.

4. A large number of casualties have fallen into this sinkhole. They scrabble at the edge constantly, unable to get out. It would be like shooting fish in a bottle, but looting the bodies might be dangerous.

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